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GTA Online: Heist and Mission Payouts Rebalanced

Most heist finals now pay less at base, but a new weekly bonus rewards your first completion of each one.

~ 2 minreading time

Rockstar Games silently changed the economy of all heists and some mission series in GTA Online. The full picture was compiled by the community GTA Series Videos.

Main

  • Payouts for most finales have been reduced. Seven heists remain untouched, including the new Kortz Center. The rest are down 10-40%.
  • A bonus for first completion per week has been added - from 1.22x to 4x. Applies to most heists except Cayo Perico.
  • The bonus applies to each job separately: you can get an increased payout for several different finales in a week. After the first completion of the same heist, the payout returns to base. The cycle resets every Thursday.
  • Heist setup missions have become more profitable:
    • Fleeca - 3x
    • Prison Break - 1.5x
    • Series A - 1.3x
    • Doomsday (all three acts) - 1.25x
    • Humane Raid - 1.2x
    • Pacific Standard - 1.2x

Exact amounts for each finale, new and old payouts, and details on Cayo Perico are in the tables below.


Heist Payouts

All finales are split into two groups: where the base payout is untouched and where it was cut.

Base Payouts Preserved

Seven heists did not lose their base payout and received a bonus for first completion per week.

HeistBase PayoutWith Bonus
Fleeca$201 250$301 875 (x1.5)
Prison Break$700 000$1 050 000 (x1.5)
Humane Raid$945 000$1 417 500 (x1.5)
Series A$707 000$1 060 500 (x1.5)
Pacific Standard$1 500 000$2 250 000 (x1.5)
Oscar Guzman Flies Again$500 000$750 000 (x1.5)
Kortz Center$304 500 - $481 250$1 218 000 - $1 925 000 (x4)

Base payouts decreased

The first-time weekly bonus makes most heists profitable, but Doomsday even with the bonus pays less than before.

HeistWasNowWith Bonus
The Cluckin' Bell Farm Raid$500 000$400 000$600 000 (x1.5)
KnoWay Out$350 000$245 000$455 700 (x1.86)
The Contract: Dr. Dre$1 000 000$900 000$1 100 000 (~x1.222)
Diamond Casino - Cash$2 115 000$1 480 500$2 753 730 (x1.86)
Diamond Casino - Paintings$2 350 000$1 645 000$3 059 700 (x1.86)
Diamond Casino - Gold$2 585 000$1 809 500$3 365 670 (x1.86)
Diamond Casino - Diamonds$3 290 000$2 303 000$4 283 580 (x1.86)
Doomsday: Act 1$975 000$585 000$715 000 (~x1.222)
Doomsday: Act 2$1 425 000$855 000$1 045 000 (~x1.222)
Doomsday: Act 3$1 800 000$1 080 000$1 320 000 (~x1.222)

Changes to Cayo Perico

When replaying the heist, the chance of finding an expensive target - pink diamond or bearer bonds - remains low for a week, rather than three days as before.

Primary Targets

The value of all targets has been reduced, and the drop probabilities redistributed: Sinsimito Tequila now appears in 80% of runs, while the Pink Diamond appears in only 2%.

TargetWasNowProbability
Sinsimito Tequila$630 000$400 00080% (was 60%)
Ruby Necklace$700 000$560 00010% (was 15%)
Bearer Bonds$770 000$616 0008% (was 15%)
Pink Diamond$1 300 000$910 0002% (was 10%)

Secondary Objectives

Secondary loot has decreased in price by 10% across all categories:

LootValue
Cash$78 750 - 83 250 → $70 875 - 74 925
Cocaine$198 000 - 202 500 → $178 200 - 182 250
Weed$130 500 - 135 000 → $117 450 - 121 500
Paintings$157 500 - 180 000 → $141 750 - 162 000
Gold$328 333 - 333 333 → $295 500 - 300 000
Safe Minimum$20 000 → $18 000

Spawn Probability:

  • Cash: 40% → 20%
  • Cocaine: 30% → 20%
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