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GTA Online: Heist and Mission Payouts Rebalanced

Most heist finals now pay less at base, but a new weekly bonus rewards your first completion of each one.

~ 2 minreading time
GTA Online, Official, Mission, The Kortz Center Heist

Rockstar Games silently changed the economy of all heists and some mission series in GTA Online. The full picture was compiled by the community GTA Series Videos.

Main

  • Payouts for most finales have been reduced. Seven heists remain untouched, including the new Kortz Center. The rest are down 10-40%.
  • A bonus for first completion per week has been added - from 1.22x to 4x. Applies to most heists except Cayo Perico.
  • The bonus applies to each job separately: you can get an increased payout for several different finales in a week. After the first completion of the same heist, the payout returns to base. The cycle resets every Thursday.
  • Heist setup missions have become more profitable:
    • Fleeca - 3x
    • Prison Break - 1.5x
    • Series A - 1.3x
    • Doomsday (all three acts) - 1.25x
    • Humane Raid - 1.2x
    • Pacific Standard - 1.2x

Exact amounts for each finale, new and old payouts, and details on Cayo Perico are in the tables below.


Heist Payouts

All finales are split into two groups: where the base payout is untouched and where it was cut.

Base Payouts Preserved

Seven heists did not lose their base payout and received a bonus for first completion per week.

HeistBase PayoutWith Bonus
Fleeca$201 250$301 875 (x1.5)
Prison Break$700 000$1 050 000 (x1.5)
Humane Raid$945 000$1 417 500 (x1.5)
Series A$707 000$1 060 500 (x1.5)
Pacific Standard$1 500 000$2 250 000 (x1.5)
Oscar Guzman Flies Again$500 000$750 000 (x1.5)
Kortz Center$304 500 - $481 250$1 218 000 - $1 925 000 (x4)

Base payouts decreased

The first-time weekly bonus makes most heists profitable, but Doomsday even with the bonus pays less than before.

HeistWasNowWith Bonus
The Cluckin' Bell Farm Raid$500 000$400 000$600 000 (x1.5)
KnoWay Out$350 000$245 000$455 700 (x1.86)
The Contract: Dr. Dre$1 000 000$900 000$1 100 000 (~x1.222)
Diamond Casino - Cash$2 115 000$1 480 500$2 753 730 (x1.86)
Diamond Casino - Paintings$2 350 000$1 645 000$3 059 700 (x1.86)
Diamond Casino - Gold$2 585 000$1 809 500$3 365 670 (x1.86)
Diamond Casino - Diamonds$3 290 000$2 303 000$4 283 580 (x1.86)
Doomsday: Act 1$975 000$877 500$1 072 305 (~x1,222)
Doomsday: Act 2$1 425 000$1 282 500$1 567 215 (~x1,222)
Doomsday: Act 3$1 800 000$1 620 000$1 979 640 (~x1,222)

Changes to Cayo Perico

When replaying the heist, the chance of finding an expensive target - pink diamond or bearer bonds - remains low for a week, rather than three days as before.

Primary Targets

The value of all targets has been reduced, and the drop probabilities redistributed: Sinsimito Tequila now appears in 80% of runs, while the Pink Diamond appears in only 2%.

TargetWasNowProbability
Sinsimito Tequila$630 000$400 00080% (was 60%)
Ruby Necklace$700 000$560 00010% (was 15%)
Bearer Bonds$770 000$616 0008% (was 15%)
Pink Diamond$1 300 000$910 0002% (was 10%)

Secondary Objectives

Secondary loot has decreased in price by 10% across all categories:

LootValue
Cash$78 750 - 83 250 → $70 875 - 74 925
Cocaine$198 000 - 202 500 → $178 200 - 182 250
Weed$130 500 - 135 000 → $117 450 - 121 500
Paintings$157 500 - 180 000 → $141 750 - 162 000
Gold$328 333 - 333 333 → $295 500 - 300 000
Safe Minimum$20 000 → $18 000

Spawn Probability:

  • Cash: 40% → 20%
  • Cocaine: 30% → 20%
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